[用UpdateLayeredWindow實現任意異形窗口]
前面提到,我們可以用SetWindowRgn或SetLayeredWindowAttributes實現不規則以及半透明的效果
對于SetWindowRgn,它通過一個Rgn來設置區域,這個Rgn一般可以從圖片中讀取,在這張圖片中,將不需要顯示的區域標記為一種特殊的顏色,這里有個問題,必須保證這種顏色沒有被正常的區域使用,否則會被誤傷。為了解決這個問題,可以考慮用兩張圖片,增加一張單色的掩碼圖,這種方案帶來了額外的管理開銷。SetWindowRgn的好處是效率較高,對于大部分自繪的皮膚,一般只有四個角落有一些不規則,所以用SetWindowRgn是最好的選擇。
SetLayeredWindowAttributes可以將特定的窗口設置為某種透明度,也可以用它來過濾某種顏色,匹配的顏色會變成全透明。也就是類似于SetWindowRgn的效果。SetLayeredWindowAttributes直接從DC中獲得顏色,所以你需要事先繪制DC。
SetLayeredWindowAttributes過濾顏色后,相關區域雖然不可見,但是不可見的區域可以放置子窗口,這點和SetWindowRgn有所區別。此外若子窗口刷新不及時或其他原因,那么父窗口因為SetLayeredWindowAttributes被隱藏的DC顏色將被浮出水面。
UpdateLayeredWindow直接根據DC中的Alpha通道來實現透明效果,它很好的處理了和背景的Alpha Blend的問題,所以完美的解決了SetWindowRgn的鋸齒問題。
Sample
template<typename T,bool DLG>
class ImageFrameT{
public:
BEGIN_MSG_MAP(ImageFrameT)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
MESSAGE_HANDLER(WM_ERASEBKGND, OnEraseBkgnd)
MESSAGE_HANDLER(WM_LBUTTONDOWN, OnLBttonDown)
END_MSG_MAP()
ImageFrameT():m_res_(NULL),m_move_flag_(false){}
virtual ~ImageFrameT(){}
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& bHandled){
bHandled = FALSE;
// 通過參數獲得資源句柄
LPCREATESTRUCT lpCreateStruct = (LPCREATESTRUCT)lParam;
if(lpCreateStruct && lpCreateStruct->lpCreateParams)
m_res_ = (CImage*)(lpCreateStruct->lpCreateParams);
ATLASSERT(m_res_);
if(!DLG)
this->InitSelf();
return 0;
}
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& bHandled){
bHandled = FALSE;
if(lParam){
// 通過參數獲得資源句柄
m_res_ = (CImage*)lParam;
}
if(DLG)
this->InitSelf();
return 0;
}
LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
// OnPaint不作任何事,轉到UpdateLayeredWindow處理
T* pT = static_cast<T*>(this);
CPaintDC dc_(pT->m_hWnd);
return TRUE;
}
LRESULT OnEraseBkgnd(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
// 屏蔽背景繪制
return TRUE;
}
LRESULT OnLBttonDown(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled){
// 是否支持整窗口拖動
T* pT = static_cast<T*>(this);
if(this->m_move_flag_)
pT->PostMessage(WM_SYSCOMMAND,0xF012,0);
else
bHandled = FALSE;
return 0;
}
void SetRes(CImage* res){
// 設置資源
ATLASSERT(res);
if(res)
this->m_res_ = res;
}
void SetMoveFlag(bool flag){
// 設置是否可拖動
this->m_move_flag_ = flag;
}
private:
void InitSelf(){
ATLASSERT(m_res_);
if(m_res_){
T* pT = static_cast<T*>(this);
// 設置屬性WS_EX_LAYERED
LONG lWindowLong = ::GetWindowLong(pT->m_hWnd, GWL_EXSTYLE) | WS_EX_LAYERED;
::SetWindowLong(pT->m_hWnd, GWL_EXSTYLE, lWindowLong);
// 設置屬性WS_POPUP
lWindowLong = ::GetWindowLong(pT->m_hWnd, GWL_STYLE) | WS_POPUP;
// 去掉一堆其他屬性
lWindowLong &= ~WS_CHILD;
lWindowLong &= ~WS_BORDER;
lWindowLong &= ~WS_CAPTION;
lWindowLong &= ~WS_SYSMENU;
::SetWindowLong(pT->m_hWnd, GWL_STYLE, lWindowLong);
pT->SetWindowPos(HWND_BOTTOM,0,0,
m_res_->GetWidth(),m_res_->GetHeight(),
SWP_NOMOVE | SWP_NOOWNERZORDER);
CClientDC dc_(pT->m_hWnd);
CDC mem_dc_;
mem_dc_.CreateCompatibleDC(dc_);
CBitmap mem_bitmap_;
mem_bitmap_.CreateCompatibleBitmap(dc_,
m_res_->GetWidth(),
m_res_->GetHeight());
mem_dc_.SelectBitmap(mem_bitmap_);
m_res_->Draw(mem_dc_,0,0);
BLENDFUNCTION pb_;
pb_.AlphaFormat = 1;
pb_.BlendOp = 0;
pb_.BlendFlags =0;
pb_.SourceConstantAlpha = 0xFF;
CPoint pt_(0,0);
CSize size_(m_res_->GetWidth(),m_res_->GetHeight());
::UpdateLayeredWindow(pT->m_hWnd,dc_,&pt_,&size_,mem_dc_,&pt_,0,&pb_,ULW_ALPHA );
pT->CenterWindow(NULL);
}
}
protected:
CImage* m_res_;
bool m_move_flag_;
};
class CAboutDlg :
public CDialogImpl<CAboutDlg>,
public ImageFrameT<CAboutDlg,true>
{
typedef ImageFrameT<CAboutDlg,true> BaseClass;
public:
enum { IDD = IDD_DIALOG1 };
BEGIN_MSG_MAP(CAboutDlg)
CHAIN_MSG_MAP(BaseClass)
MESSAGE_HANDLER(WM_RBUTTONDOWN, OnClose)
END_MSG_MAP()
LRESULT OnClose(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
EndDialog(0);
return 0;
}
};
CImage bitmap_bg_;
BOOL ret_ = File2CImageAndImplAlpha(&bitmap_bg_,_T("res/bk.png"));
ATLASSERT(ret_);
CAboutDlg dlg_;
dlg_.SetMoveFlag(true);
dlg_.DoModal(this->m_hSubWindow_,(LPARAM)(&bitmap_bg_));
放置子控件
若只需要最一個簡單的窗口,那么上面的代碼可以完成要求。UpdateLayeredWindow有一個問題,那就是它上面不能放置任何子窗口,放置上去的任何窗口都不可見。為了解決這個問題,一種簡單的辦法是自繪,在單個窗口中模擬各種消息。
若不想搞復雜,有一種變通的辦法,那就是在上面放置一個非子窗口,這種子窗口大小位置保持和它一致,同時這個子窗口用SetLayeredWindowAttributes搞成全透明,接下來我們將所有子控件放到這個全透明的子窗口即可。
Sample
#define CHAIN_MSG_MAP_ALT_MEMBER_EX(theChainMember, msgMapID, msg) \
{ \
if(uMsg == msg && \
theChainMember &&\
theChainMember->ProcessWindowMessage(hWnd, uMsg, wParam, lParam, lResult, msgMapID)) \
return TRUE; \
}
// 放置在ImageFrameT上的子窗口
// 這個類主要處理消息的轉發,通過WM_CREATE獲得最頂層窗口的指針
// 并存儲在m_message_變量中,然后使用CHAIN_MSG_MAP_ALT_MEMBER_EX
// 將它子窗口發給它的WM_COMMAND,WM_NOTIFY轉發過去
template<typename T,typename Y>
class SubWindowT{
public:
BEGIN_MSG_MAP(SubWindowT)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_ERASEBKGND, OnEraseBkgnd)
// 將這個不可見的窗口的WM_COMMAND和WM_NOTIFY消息
// 轉發給最頂層的窗口
CHAIN_MSG_MAP_ALT_MEMBER_EX(m_message_,1,WM_COMMAND)
CHAIN_MSG_MAP_ALT_MEMBER_EX(m_message_,1,WM_NOTIFY)
END_MSG_MAP()
SubWindowT():m_message_(NULL){};
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& bHandled){
bHandled = FALSE;
T* pT = static_cast<T*>(this);
LPCREATESTRUCT lpCreateStruct = (LPCREATESTRUCT)lParam;
// 初始化m_message_
if(lpCreateStruct && lpCreateStruct->lpCreateParams)
m_message_ = (Y*)(lpCreateStruct->lpCreateParams);
ATLASSERT(m_message_);
// 設置屬性WS_POPUP
LONG lWindowLong = ::GetWindowLong(pT->m_hWnd, GWL_STYLE) | WS_POPUP;
// 去掉一堆其他屬性
lWindowLong &= ~WS_CHILD;
lWindowLong &= ~WS_BORDER;
lWindowLong &= ~WS_CAPTION;
lWindowLong &= ~WS_SYSMENU;
::SetWindowLong(pT->m_hWnd, GWL_STYLE, lWindowLong);
return 0;
}
LRESULT OnEraseBkgnd(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
// 屏蔽背景消息
return TRUE;
}
// 這個指針指向最頂層的窗口,用它來將緊貼這頂層窗口的不可見窗口的消息
// 轉發給m_message_
// 注意宏CHAIN_MSG_MAP_ALT_MEMBER_EX
Y* m_message_;
};
// 這個類在SubWindowT的基礎上實現了全透明的效果
// 利用SetLayeredWindowAttributes可以對某種特定的顏色實現全透明過濾的特性
template<typename Y>
class SubWindow1 :
public CWindowImpl<SubWindow1<Y>,CWindow>,
public SubWindowT<SubWindow1<Y>,Y>{
typedef SubWindowT<SubWindow1<Y>,Y> BaseClass;
public:
BEGIN_MSG_MAP(SubWindow1)
CHAIN_MSG_MAP(BaseClass) //連接基類的消息處理邏輯,并優先處理
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
REFLECT_NOTIFICATIONS()
END_MSG_MAP()
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& bHandled){
bHandled = FALSE;
// 設置屬性WS_EX_LAYERED
LONG lWindowLong = ::GetWindowLong(this->m_hWnd, GWL_EXSTYLE) | WS_EX_LAYERED;
lWindowLong &= ~WS_EX_TRANSPARENT;
::SetWindowLong(this->m_hWnd, GWL_EXSTYLE, lWindowLong);
// 在OnPaint里面將整個窗口刷成RGB(255,0,255)
// 在這里將此顏色過濾(編程全透明)
::SetLayeredWindowAttributes(this->m_hWnd,RGB(255,0,255),0,LWA_COLORKEY);
return 0;
}
LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
// 在OnPaint里面將整個窗口刷成RGB(255,0,255)
// 以便讓SetLayeredWindowAttributes過濾
CPaintDC dc_(this->m_hWnd);
CRect client_rect_;
this->GetClientRect(client_rect_);
dc_.FillSolidRect(client_rect_,RGB(255,0,255));
return TRUE;
}
};
template<typename T,bool DLG,template<typename X> class SUB_WINDOW >
class ImageFrameExT : public ImageFrameT<T,DLG>{
typedef ImageFrameT<T,DLG> BaseClass;
public:
BEGIN_MSG_MAP(ImageFrameExT)
CHAIN_MSG_MAP(BaseClass)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MESSAGE_HANDLER(WM_MOVE, OnMove)
END_MSG_MAP()
ImageFrameExT(){
m_sub_rect_.SetRect(0,0,0,0);
}
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& bHandled){
bHandled = FALSE;
T* pT = static_cast<T*>(this);
if(!DLG){
// 一并創建子窗口
// 注意它將pT傳給了最后一個參數,這個在
// OnCreate傳給了SubWindowT
m_hSubWindow_.Create(pT->m_hWnd,NULL,NULL,
WS_VISIBLE,0,0U,pT);
}
return 0;
}
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled){
bHandled = FALSE;
T* pT = static_cast<T*>(this);
if(DLG){
// 一并創建子窗口
// 注意這里沒有WS_CHILD
m_hSubWindow_.Create(pT->m_hWnd,NULL,NULL,
WS_VISIBLE,0,0U,pT);
}
return 0;
}
LRESULT OnMove(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled){
// 動態更新子窗口
bHandled = FALSE;
T* pT = static_cast<T*>(this);
if(m_hSubWindow_.IsWindow()){
CRect win_rect_;
pT->GetWindowRect(win_rect_);
if(m_sub_rect_.IsRectNull()){
m_hSubWindow_.MoveWindow(win_rect_);
}else{
CRect tmp_ = m_sub_rect_;
tmp_.OffsetRect(win_rect_.TopLeft());
m_hSubWindow_.MoveWindow(tmp_);
}
}
return 0;
}
SUB_WINDOW<T>* SubWindow(){
// 獲得子窗口
return &m_hSubWindow_;
}
void SetSubRect(const CRect& rect){
// 可以設置讓子窗口位于那塊區域,而不一定要占滿整屏
m_sub_rect_ = rect;
}
protected:
SUB_WINDOW<T> m_hSubWindow_;
CRect m_sub_rect_;
};
class CMainFrame :
public CFrameWindowImpl<CMainFrame>,
public ImageFrameExT<CMainFrame,false,SubWindow1 >
{
typedef ImageFrameExT<CMainFrame,false,SubWindow1 > BaseClass;
public:
DECLARE_FRAME_WND_CLASS(NULL, IDR_MAINFRAME)
BEGIN_MSG_MAP(CMainFrame)
//REFLECT_NOTIFICATIONS()
CHAIN_MSG_MAP(BaseClass)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
CHAIN_MSG_MAP(CFrameWindowImpl<CMainFrame>)
ALT_MSG_MAP(1)
COMMAND_CODE_HANDLER(BN_CLICKED,OnClick)
END_MSG_MAP()
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
m_close_.Create(this->m_hSubWindow_,
CRect(200,200,50 + 200,26 + 200),
_T("Close"),
WS_CHILD | WS_VISIBLE);
m_help_.Create(this->m_hSubWindow_,
CRect(260,200,50 + 260,26 + 200),
_T("Help"),
WS_CHILD | WS_VISIBLE);
m_help2_.Create(this->m_hSubWindow_,
CRect(320,200,50 + 320,26 + 200),
_T("Help2"),
WS_CHILD | WS_VISIBLE);
return 0;
}
LRESULT OnDestroy(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled)
{
// 解決wtl不能關閉ws_popup的bug
PostQuitMessage(0);
bHandled = FALSE;
return 1;
}
LRESULT OnClick(WORD wNotifyCode, WORD wID, HWND hWndCtl,
BOOL& bHandled){
if(m_close_ == hWndCtl){
this->PostMessage(WM_CLOSE);
}else if(m_help_ == hWndCtl){
}else if(m_help2_ == hWndCtl){
}
return 0;
}
CButton m_close_;
CButton m_help_;
CButton m_help2_;
};
其他問題
若上面放置普通的矩形控件,并且不支持透明,那么啥問題都沒有,然后若要實現不規則或者透明控件,那么全透明窗口被過濾的顏色將被顯示出來
一個變通的辦法就是將需要填充子控件的區域摳出來,并交給這個子窗口來畫(這就要求放置控件區域的地方沒有半透明,大部分需求都只是希望能夠處理簡單的異形,并且消除鋸齒)。
// 將父窗口中間摳出來,交給子窗口來畫
template<typename Y>
class SubWindow2 :
public CWindowImpl<SubWindow2<Y>,CWindow>,
public SubWindowT<SubWindow2<Y>,Y>{
typedef SubWindowT<SubWindow2<Y>,Y> BaseClass;
public:
BEGIN_MSG_MAP(SubWindow2)
CHAIN_MSG_MAP(BaseClass)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
REFLECT_NOTIFICATIONS()
END_MSG_MAP()
LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
CPaintDC dc_(this->m_hWnd);
ATLASSERT(m_res_);
if(m_res_)
m_res_->Draw(dc_,0,0);
return TRUE;
}
inline void SetRes(CImage* res){
ATLASSERT(res);
if(res)
this->m_res_ = res;
}
private:
CImage* m_res_;
};
class CAboutDlgEx :
public CDialogImpl<CAboutDlgEx>,
public ImageFrameExT<CAboutDlgEx,true,SubWindow2>
{
typedef ImageFrameExT<CAboutDlgEx,true,SubWindow2> BaseClass;
public:
enum { IDD = IDD_DIALOG1 };
BEGIN_MSG_MAP(CAboutDlgEx)
CHAIN_MSG_MAP(BaseClass)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MESSAGE_HANDLER(WM_RBUTTONDOWN, OnClose)
ALT_MSG_MAP(1)
END_MSG_MAP()
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
bool ret_ = m_res_.InitFromFile(
_T("res/imgbtn.png"),
_T("res/imgbtn_h.png"),
_T("res/imgbtn_p.png"),
_T("res/imgbtn_d.png"));
ATLASSERT(ret_);
m_btn_.Create(this->m_hSubWindow_,NULL,NULL,0,0,0U,&m_res_);
m_btn_.MoveWindow(120,120,0,0,TRUE);
return 0;
}
LRESULT OnClose(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/){
EndDialog(0);
return 0;
}
ImageButton<ButtonRes,true> m_btn_;
ButtonRes m_res_;
};
經測試,這種方案在拖動時,兩個窗口交接處有明顯的刷新不一致存在。
Bug
在一些非32位圖像模式下,該函數會有些問題,解決辦法就是強制創建32位的Bitmap
CBitmap bitmap;
BITMAPINFOHEADER bmih;
bmih.biSize = sizeof (BITMAPINFOHEADER) ;
bmih.biWidth = 384 ;
bmih.biHeight = 256 ;
bmih.biPlanes = 1 ;
bmih.biBitCount = 32 ; //注意32位
bmih.biCompression = BI_RGB ;
bmih.biSizeImage = 0 ;
bmih.biXPelsPerMeter = 0 ;
bmih.biYPelsPerMeter = 0 ;
bmih.biClrUsed = 0 ;
bmih.biClrImportant = 0 ;
bitmap.CreateDIBitmap(dc,&bmih);
為了避免繪圖匯到左上角,需要在調用UpdateLayeredWindow時,明確指定左上角坐標
CRect rect_;
GetWindowRect(rect_);
CPoint topleft(rect_.left,rect_.top);
CPoint pt_(0,0);
CSize size_(m_res_->GetWidth(),m_res_->GetHeight());
::UpdateLayeredWindow(pT->m_hWnd,dc_,&topleft,&size_,mem_dc_,&pt_,0,&pb_,ULW_ALPHA );
參考
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